This is a beta version of the changed chapter 9, do not expect it to be particularly stable, please report bugs on the forums. Note: Chapter 9 has been massively changed, it is recommended to restart from an early chapter 9 save file or strange things will happen. Your recalls will be all the more unique and fun to use due to the many power-ups obtained throughout this campaign.Īlso contains two coop multiplayer scenarios related to the campaign. Although preserving the traditional Wesnoth gameplay, there are also many powerful items to collect, as well as a level-up system for all units that goes beyond the 元 limit. The chapters offer a varied character development and changing strategies throughout. Legend of the Invincibles A story about two heroes who obtained great power yet faced the moral implications that came with that power.Ī massive 200 scenarios long campaign divided into 10 chapters with the ability to continue from one chapter into the next one, with one exception in the middle. use the #modding channel of the official Battle for Wesnoth discord server.Ĭitadel of Drand Forum topic Download Citadel of Drand Version: 1.0.8 Author: Tahsin Jahin Khalid (Lord-Knightmare) Post on the Wesnoth Modders Guild Discord server ģ. The second scenario allows recalling of units of the first one, but recall lists have been adjusted for the sake of balancing.ġ. AI-controlled units are not considered for this.īoth teams can check the faction of AI waves by a right-click menu option. To earn addition gold, you have to kill units of the opposing team. Capturing villages only suppresses upkeep and does not allow income to exceed the fixed defined value. Instead a fixed income is given which varies with difficulty level. Village gold is set to zero for both attackers and defenders. That is, Novice rounds are brief and Nightmare rounds are longer. There are three levels of difficulty which determine attacker/defender strengths as well duration of the rounds. That is, attacking team(s) are now defending team(s) and vice versa. After the end of the first scenario, a second scenario begins on the same map, but the roles are reversed. Available in 1v1, 2v2, 3v3, and 4v4 Modes. Attacking Team(s) have to take out the Defending Team(s) objective while the Defending Team(s) have to resist or try for the Attacking Team(s) objective. It is possible to document virtually all parts of an interface, so it is not limited to classes.Citadel of Drand This is a Player-versus-Player Multiplayer Campaign with the Siege/Assault gameplay mode. The brief description will be shown in overviews, so it should be no more than a single line. After that, you can write a longer, more detailed description. The first sentence you write, terminated by a period, will be the brief description. When commenting part of an interface, use one slash followed by two asterisks, followed by a line break and then the actual comment with an asterisk and a space aligned to the first asterisk in the opening line.The basic guidelines for this project are: When you comment a header file, you need to take care of a few, minor things in order to produce readable documentation using Doxygen. This way, the documentation will not be outdated or unmaintained.Ĭoncise comments are prefered, as long as the explanation is correct, is not open to interpretation and does not assume extensive knowledge of other parts of the system.īy interface, we mean all content of a header file which is available from a C++ source file, and could result in compile errors if removed. It follows in the tradition of literal programming, the goal of which is to keep documentation in the source code, when practical. The document you are reading now was generated using Doxygen.
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